Linking Your Group to Meetup
Enter your Meetup group URL
Paste your Meetup group’s URL (e.g.
meetup.com/your-group-name). WR-Games validates the slug and begins the initial sync.RSVP Modes
The mode you choose determines where RSVPs live and what attendees see.| Link-out | Side-by-side | |
|---|---|---|
| Where RSVPs live | Meetup only | WR-Games + Meetup independently |
| CTA on future/published events | “RSVP on Meetup” | Native WR-Games RSVP |
| CTA on past/cancelled events | “View on Meetup” | “View on Meetup” |
| Attendee surface on event page | “Attending via Meetup” list only | Native list + “Attending via Meetup” list |
| The two lists reconcile? | N/A | No |
“Attending via Meetup” appears in both modes. In link-out, it is the only attendee surface — the native WR-Games attendees panel is hidden. In side-by-side, it shows read-only alongside the native list. Either way, the two lists never merge.
- Link-out if Meetup is your authoritative RSVP source and you don’t want headcount split across two platforms.
- Side-by-side if you want to capture WR-Games-native RSVPs from people who aren’t on Meetup, while still showing Meetup attendance alongside.
Sync Cadence
Mirrored events update automatically about every 15 minutes — an event’s title, time, and description stay current on their own. A few changes don’t come through automatically and need a manual Refresh from Meetup (below): a cancellation where the organizer leaves the event listed on Meetup, plus venue or cover changes made after the event first mirrored.Refresh from Meetup
The Refresh from Meetup button on the Integrations card re-polls the Meetup feed immediately and re-enriches mirrors from the Meetup event page. Use it when you’ve updated something on Meetup and don’t want to wait for the next automatic sync.- Cooldown: 60 seconds between refreshes.
- Cover image: Overwrites a Meetup-sourced cover with whatever is current on Meetup. If you’ve uploaded your own cover through WR-Games, it is never overwritten.
- Venue, map, and cancel status always refresh regardless of how they were last set.
What You Can Edit on a Mirror
Meetup controls certain fields on mirrored events — changes you make on WR-Games to those fields get overwritten on the next sync. Other fields are yours to set directly.| Field | Who controls it |
|---|---|
| Title | Meetup — syncs automatically every cycle |
| Date and time | Meetup — syncs automatically every cycle |
| Description | Meetup — syncs automatically every cycle |
| Location / venue | Meetup — re-enriched on every Refresh from Meetup |
| Cover image | You — an upload through WR-Games is never overwritten by sync |
| Capacity | You (side-by-side mode only; in link-out, synced from Meetup) |
| RSVP settings | You (side-by-side mode only; in link-out, RSVP lives on Meetup) |
| Hosts | You |
| Games / On The Table | You |
Sync Health
The Integrations card shows the current health of your Meetup connection:| Status | What it means |
|---|---|
| Healthy | Syncing normally |
| Auth revoked | Meetup access was revoked — re-link to restore |
| Slug renamed | Your Meetup group URL changed — update the slug in Integrations |
Unlinking
Go to Group Manage → Integrations → Disconnect Meetup to unlink.What Members See
Members don’t configure anything — here’s how mirrored events appear to them. “via Meetup” badge — shown on event cards and detail pages so it’s clear the event originated on Meetup. RSVPs and CTAs depend on mode and event status:- Future/published event in link-out → “RSVP on Meetup” opens Meetup directly.
- Future/published event in side-by-side → native WR-Games RSVP as normal.
- Past or cancelled event in either mode → “View on Meetup.”
All Integrations
Every platform WR-Games connects with.
Import a Meetup Group
Bring an existing Meetup group into WR-Games.

