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If your group runs on Meetup, the WR-Games Meetup integration keeps your events in sync without manual copy-paste. Once linked, Meetup events mirror into WR-Games automatically — your local community can browse them, get notified when their games are on the table, and RSVP without leaving WR-Games (depending on your mode).

Linking Your Group to Meetup

1

Open Group Manage → Integrations

Go to your group, tap Manage, then select the Integrations tab.
2

Enter your Meetup group URL

Paste your Meetup group’s URL (e.g. meetup.com/your-group-name). WR-Games validates the slug and begins the initial sync.
3

Choose your RSVP mode

Pick Link-out or Side-by-side (see below). You can change this later.

RSVP Modes

The mode you choose determines where RSVPs live and what attendees see.
Link-outSide-by-side
Where RSVPs liveMeetup onlyWR-Games + Meetup independently
CTA on future/published events“RSVP on Meetup”Native WR-Games RSVP
CTA on past/cancelled events“View on Meetup”“View on Meetup”
Attendee surface on event page“Attending via Meetup” list onlyNative list + “Attending via Meetup” list
The two lists reconcile?N/ANo
“Attending via Meetup” appears in both modes. In link-out, it is the only attendee surface — the native WR-Games attendees panel is hidden. In side-by-side, it shows read-only alongside the native list. Either way, the two lists never merge.
Which mode to choose:
  • Link-out if Meetup is your authoritative RSVP source and you don’t want headcount split across two platforms.
  • Side-by-side if you want to capture WR-Games-native RSVPs from people who aren’t on Meetup, while still showing Meetup attendance alongside.

Sync Cadence

Mirrored events update automatically about every 15 minutes — an event’s title, time, and description stay current on their own. A few changes don’t come through automatically and need a manual Refresh from Meetup (below): a cancellation where the organizer leaves the event listed on Meetup, plus venue or cover changes made after the event first mirrored.

Refresh from Meetup

The Refresh from Meetup button on the Integrations card re-polls the Meetup feed immediately and re-enriches mirrors from the Meetup event page. Use it when you’ve updated something on Meetup and don’t want to wait for the next automatic sync.
  • Cooldown: 60 seconds between refreshes.
  • Cover image: Overwrites a Meetup-sourced cover with whatever is current on Meetup. If you’ve uploaded your own cover through WR-Games, it is never overwritten.
  • Venue, map, and cancel status always refresh regardless of how they were last set.

What You Can Edit on a Mirror

Meetup controls certain fields on mirrored events — changes you make on WR-Games to those fields get overwritten on the next sync. Other fields are yours to set directly.
FieldWho controls it
TitleMeetup — syncs automatically every cycle
Date and timeMeetup — syncs automatically every cycle
DescriptionMeetup — syncs automatically every cycle
Location / venueMeetup — re-enriched on every Refresh from Meetup
Cover imageYou — an upload through WR-Games is never overwritten by sync
CapacityYou (side-by-side mode only; in link-out, synced from Meetup)
RSVP settingsYou (side-by-side mode only; in link-out, RSVP lives on Meetup)
HostsYou
Games / On The TableYou

Sync Health

The Integrations card shows the current health of your Meetup connection:
StatusWhat it means
HealthySyncing normally
Auth revokedMeetup access was revoked — re-link to restore
Slug renamedYour Meetup group URL changed — update the slug in Integrations
Other error states may appear if the feed is temporarily unreachable. Waiting for the next automatic sync or tapping Refresh from Meetup resolves most transient issues.

Unlinking

Unlinking stops all future syncing. Before you confirm, WR-Games asks what to do with upcoming mirrored events — you can cancel them or leave them frozen as-is. Cancelling notifies native WR-Games RSVPs; Meetup attendees on the “Attending via Meetup” list are not emailed. Past mirrors are always retained.
Go to Group Manage → IntegrationsDisconnect Meetup to unlink.

What Members See

Members don’t configure anything — here’s how mirrored events appear to them. “via Meetup” badge — shown on event cards and detail pages so it’s clear the event originated on Meetup. RSVPs and CTAs depend on mode and event status:
  • Future/published event in link-out → “RSVP on Meetup” opens Meetup directly.
  • Future/published event in side-by-side → native WR-Games RSVP as normal.
  • Past or cancelled event in either mode → “View on Meetup.”
“Attending via Meetup” list — shown on every mirror in both modes. It includes a last-synced timestamp and a note that guest counts may be understated (Meetup’s API doesn’t always surface full guest totals). Auto-cancel: A mirror is cancelled automatically only when Meetup’s feed positively reports a cancellation. A failed or blocked fetch never triggers an auto-cancel. Sync note: Mirror detail pages display “Event details sync automatically from Meetup.” so members know edits happen on the Meetup side.

All Integrations

Every platform WR-Games connects with.

Import a Meetup Group

Bring an existing Meetup group into WR-Games.