BG StatsOn the TableGroupsCalendarMessagesEvents
Review your BG Stats import without touching every row
Leaving a suggested match alone now counts as accepting it, so you only step in on the rows you want to change. The players and locations steps both sort by plays, last play, or BG Stats name, and filter by matched, suggested, or outstanding. You can select several locations and act on them together, and if one of your online games is matched to the wrong platform, you can change it yourself. Importing from BG Stats.Vote for the games you actually want to play
On the Table now has voting. Tap the ▲ on any game to back it, and a new Up for vote tab sorts the night by what the room wants. You can also request a game nobody is bringing yet. A request belongs to everyone rather than one person: it lives as long as people are voting for it, and whoever taps I’ll bring it becomes the bringer with all the votes carried over. Votes are tied to attending, so if you drop from Going they go with you. How On the Table works.Rank your games and get seated automatically
Hosts can now turn voting into a ranking. Put the games you would play in order, and when a table opens you are seated at your best available choice before anyone can race you for it. If a seat frees up at a game you ranked higher, you get moved up and told about it. Your ranking is private, and it keeps working all night rather than only at the moment a table appears. Turning it on for your event.Your capacity updates where you pick the game
When you create a Game Session, the capacity and guest settings now sit right beside the game picker. Add an expansion and the number updates in front of you, instead of changing quietly and turning up at the end of the wizard. Both settings are still further along as well, showing the same values.Custom Events tell you when a game changes your capacity
Swapping the pinned game on a Custom Event has always re-derived its capacity. Now it says so. You get the same heads-up Game Sessions in a group already had, on both creating and editing, and if the event is already published with people going, the notice tells you how the new number compares to your headcount. Creating and managing events.Choose which game art your event displays
Events with a game attached no longer have to use the base game’s box art. The cover control now offers the pinned game’s art, each expansion you’ve selected, a custom upload, or any game’s art from the catalog. Three expansions means three options, and nothing is picked for you. Once you choose one it sticks, so deselecting the expansion whose art is showing does not quietly revert your cover. How cover images work.Meetup listings can pin their own game
If you put a BoardGameGeek link in your Meetup listings, WR-Games can now read it and pin that game to the imported event for you. Switch on Auto-Pin a Game from a BGG Link in Group Manage → Integrations. It’s off until you turn it on, and you stay in charge: a game you pin by hand is never overwritten, and a pinned game you remove does not come back. How auto-pin works.Invite people directly to your group
You can now invite a specific person to your group instead of only sharing a general join link. Pick a friend or an existing member, or enter an email address, and they get an invitation they can accept straight in. Need a link you can hand around? Create a shareable join link capped to a set number of uses. Event invitations got the same care: when someone accepts an invitation to one of your events, you get a notification instead of checking the event page. You have more control over them too: revoke an invitation and you can still invite that person again later, and when you send a batch you’ll see exactly what sent, who was already invited, and anything that didn’t go through.Your WR-Games calendar, everywhere
Go to Settings → Calendar and turn on Enable Calendar Feed to get a private link. Subscribe to it once in Google Calendar, Apple Calendar, or Outlook and every event you’re hosting or attending shows up there, across all your groups, and stays up to date on its own. Waitlisted events are off by default; switch them on and they appear as tentative. Each group’s extra calendar entries can be turned off per group without touching the events you’re attending. The link is yours alone, so keep it private. You can regenerate it or turn the feed off at any time.Messages: side-by-side view, archive, and live updates
On desktop, Messages now keeps your conversation list visible while you read a thread. Archive a conversation from the thread menu, next to Mute and Block, to hide it from your list without deleting anything; it comes back on its own if either of you sends a new message. Open threads now update within a couple of seconds, and the Inbox loads in pages so it stays fast as it fills up.Change an event’s type after it’s published
A published event is no longer locked to the type you picked when you created it. Open the event wizard and switch between Game Session, Open Game Night, and Custom Event. You’ll see what the change affects before anything happens, and nothing changes until you save. Close the wizard without saving and the event stays exactly as it was. If a change would clear claimed tables or what attendees said they’re bringing, you’ll confirm first. Compare the event types.EventsNotificationsGroupsCollectionsDivvy
Rescheduling an event now re-notifies attendees
When you move an event, we now notify attendees of the new time. A change of 24 hours or more re-opens Roll Call for the new date, clearing earlier answers and asking everyone again, so your confirmed list reflects the time people are actually committing to. A change of 72 hours or more re-sends the 24-hour reminders as well. Smaller adjustments stay quiet. How Roll Call handles reschedules.Six more notifications now reach your bell
Event reminders, waitlist confirmations, kudos requests, RSVP activity, organizer role updates, and leadership updates now appear in your notification bell alongside the email. If you don’t watch your inbox closely, you’ll still catch them. Manage your notifications.Clearer cancellation notices
Everyone going or waitlisted gets the same clear notice when you cancel an event. Cancelling a series tells recipients the whole series has ended rather than naming a single date, and the Not Going link in a cancellation email now registers your response directly. More on cancelling events.Three choices when you hand off a series
Transferring a recurring series to a new host now asks what happens to your own place in it: stay on as a Co-Host, keep your seat as a regular attendee, or step away entirely. How recurring series work.Search BoardGameGeek from My Collection
The Add Games panel in My Collection now searches BoardGameGeek, not just games already in the WR-Games directory, so you can add a game we don’t have yet. You can also drop a game into several folders at once instead of adding it one folder at a time. Managing your collection.Bring a game from your group’s shared collection
The bring-a-game picker on an event now offers a third source, Group Collection, alongside My Collection and the Directory, so you can pick from what your group already owns together. How bringing lists work.Co-organizers can manage custom roles
Creating and editing custom group roles is no longer organizer-only. Co-organizers can manage them too, so role upkeep doesn’t wait on one person. Roles and permissions.Add a walk-in guest without leaving the picker
Someone shows up who isn’t on the list and hands you a game. You can now create that walk-in guest directly from Change who brought this and Change table lead, instead of backing out to add them first. What’s on the table.Divvy: set player bounds, edit your own games
Hosts can set minimum and maximum players for a Divvy session, and players can edit or remove the games they added themselves rather than asking the host to do it.Help where you’re stuck, and a tidier event page on mobile
Contextual help links now sit next to the settings and controls they explain across the app, so the answer is one tap away instead of a search. The event page also collapses more neatly on mobile, with the details that matter above the RSVP button. Browse the help center.Every cancellation reaches you
If an event you’re signed up for is cancelled, you get a clear notice, including when WR-Games has to cancel it on the host’s behalf. No more finding out because the event quietly disappeared. Manage your notifications.Group Game Sessions suggest a capacity
Create a group Game Session, pick a game, and the capacity field now starts with that game’s max player count, including any expansions you selected. It’s a suggestion, not a rule: change it, clear it for an unlimited event, or raise it if you’re running several tables. Existing events aren’t touched. Creating an event.Tools and sites we recommend on /apps
The /apps page now has a section pointing to useful tools built by other teams, starting with Shared Game Timer and Board Game Video. They’re recommendations, not integrations; nothing connects or syncs. See the /apps page.EventsTransit
Transit options on event pages
In-person event pages in the DC area now show transit options: the Getting there card gives you the nearest Metro station or bus stop, walking time, and the lines or routes served, plus live train and bus arrivals on the day of the event (with first and last departures so you know you can still get home). It’s public, so anyone can see how to reach a venue. See how it works.IntegrationsCalendarPlatform

